![]() The need to have Terrain Cards and the need to have as many Terrain Cards as another player forces more decisions upon a player. Once drawn, a player’s Terrain Cards are placed face up where everyone can see them. When a player decides to draw cards during his turn, he can choose to draw Terrain Cards either two Train Cards or two Terrain Cards, or one of each. Two Terrain Cards are placed face up alongside the usual Train Cards. Each player receives his forty-five trains and four Train Cards as usual, plus four Destination Tickets, of which he must keep two, and a single, random Terrain Card. Game set-up is little different to other Ticket to Ride games. Once played, Terrain Cards and Wild Cards are discarded. ![]() Alternatively, Locomotive or Wild Train Cards can be used instead of Terrain Cards. He needs as many Terrain Cards of that terrain grouping as any other player – known because they must be kept face up on the table where everyone can see them. This doubles the value of the points scored for the route. When a player claims a route he can also play a Terrain Card (or two Terrain Cards if the route is longer) that matches the route’s colour. The new Terrain Cards specifically work with the route groupings and so come in three types – Desert and Savannah, Forest and Jungle, and Cliff and Mountain. Second, it will be obvious to the other players what terrain group a player a wants to claim a route from by the colour of the Train cards he draws. ![]() The map also has few grey routes that can be claimed using any colour Train Cards. The need to claim these routes quickly is exacerbated by the lack of double routes in map’s interior – they run along the continent’s coast. The map has multiple incidences of routes of one colour being connected to a destination out of which leads a route of the same colour. First, it makes players scramble for Train Cards of the same colour if they want to make connections through the terrain types. These groups are organised geographically the Forest and Jungle routes threading across the map’s middle with the Desert and Savannah routes to North and South and the Cliff and Mountain routes to the North and the East. Further route colours are not distributed across the map, but grouped – orange, red, and yellow for Desert and Savannah routes blue, green, and purple for Forest and Jungle routes and black, grey, and white for Cliff and Mountain routes. Instead it groups routes according to the terrain type they cross. The Heart of Africa’s map reflects the terrain in the routes available, but not by route type. 2: India and Switzerland has lots of tunnels that south through the Alps. For example, the Swiss map from Ticket to Ride Map Collection vol. Most Ticket to Ride maps reflect their terrain in the routes that need to be claimed. Elsewhere, the art on the map has a dry, dusty feel apart from the rich illustrations accorded to the country destinations depicted at the northern edge of the board. ![]() The Heart of Africa map moves to the 1920s, as reflected in the artwork with its motorcar and its biplane. 2: India and Switzerland is set in the Edwardian period. The original board game is set in 1900, whereas the India map from Ticket to Ride Map Collection vol. Physically, The Heart of Africa map reflects the Ticket to Ride line’s chronological progression. These destinations are reflected in the game’s Destination Tickets. As with the Switzerland map, The Heart of Africa map includes destinations that are countries rather then towns or cities, though just Nigeria, Tchad, and Sudan on the map’s northern edge. The map depicts not the whole of Africa, but rather the South and the West as far North as Nigeria in the West and Sudan in the East, excluding both North Africa and the Horn of Africa. 3: The Heart of Africa consists of the new map board, forty-eight Destination Tickets, forty-five Terrain Cards (a new card type), plus the rules booklet. The good news is that The Heart of Africa is challenging… So it has to do the work of two new boards to be interesting, let alone challenging. 3: The Heart of Africa only includes the one new map board and set of rules rather than two. 2: India and Switzerland – Ticket to Ride Map Collection vol. 1: Team Asia and Legendary Asia and Ticket to Ride Map Collection vol. Unlike previous entries in the Ticket to Ride Map Collection series – Ticket to Ride Map Collection vol.
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